The zImporter is a TypeScript package designed to import and manage graphical hierarchies created in zStudio. This package allows seamless integration of assets and scenes built in zStudio into your JavaScript or TypeScript-based projects, particularly those using PixiJS.
Provides a flexible and easy-to-use API for handling assets and scenes.
To install the zImporter package from the npm registry:
npm install zimporter-pixi@1.0.10
Or to always get the latest version:
npm install zimporter-pixi@latest
Note: Your
tsconfig.jsonshould include:
"module": "ESNext",
"moduleResolution": "bundler"
npm run package
You can find an example project here: https://github.com/yonnyzohar/zImporter_PIXI_Example
Basic import:
import { ZTimeline } from 'zimporter-pixi';
import * as PIXI from 'pixi.js';
import { Game } from './Game';
import { ZSceneStack, ZUpdatables } from 'zimporter-pixi';
const app = new PIXI.Application({
backgroundColor: 0x000000,
resolution: window.devicePixelRatio || 1,
autoDensity: true,
antialias: true,
});
function resizeCanvas() {
app.renderer.resize(window.innerWidth, window.innerHeight);
ZSceneStack.resize(window.innerWidth, window.innerHeight);
}
window.addEventListener('resize', resizeCanvas);
const game = new Game(app.stage, resizeCanvas);
document.body.appendChild(app.view as any);
ZUpdatables.init(24);
let lastTime = performance.now();
let frameCount = 0;
app.ticker.add(() => {
frameCount++;
const now = performance.now();
const delta = now - lastTime;
if (delta >= 1000) {
frameCount = 0;
lastTime = now;
}
const deltaMS = PIXI.Ticker.shared.deltaMS / 1000;
game.update(deltaMS);
ZUpdatables.update();
});
This sets up a Pixi renderer and integrates zImporter’s update system.
import * as PIXI from 'pixi.js';
import { ZScene, ZSceneStack, ZTimeline } from 'zimporter-pixi';
let scene = new ZScene();
scene.load('./assets/robo/', () => {
ZSceneStack.push(scene);
const mc = ZSceneStack.spawn('RobotWalker') as ZTimeline;
mc.play();
stage.addChild(mc);
mc.x = 100;
mc.y = 200;
});
import * as PIXI from 'pixi.js';
import { ZScene, ZSceneStack } from 'zimporter-pixi';
constructor(stage: PIXI.Container) {
this.stage = stage;
const loadPath = (window as any).loadPath;
const scene = new ZScene('testScene');
scene.load(loadPath, () => {
ZSceneStack.push(scene);
scene.loadStage(this.stage);
});
}
Each
ZScenehas a stage associated with it. This preserves the position and orientation logic defined in zStudio. Always add the scene stage to the root container.
The package exposes several classes and methods for interacting with imported assets:
ZSceneZContainerExtends PIXI.Container and adds:
.resizeable = false to disable responsive behavior.Working with TextIn ZStudio, texts are always wrapper in a container, and are called “label” by default.
If you know a specific container holds a text fields, you can acces it via:
getTextField():PIXI.Text | null
You can also set a string on the text via the container using:
setText(text:string):void
Transform Properties and Orientationx, y, scale, width, and height should always be set via ZContainer’s methods (e.g. setX, setY, setScale) rather than assigned directly on the PIXI properties. This ensures that changes are stored against the active orientation (portrait or landscape) and survive any resize/reorientation event.
visibility, alpha, and rotation, however, apply to both orientations and can be set directly:
mc.visible = false; // applies in both portrait and landscape
mc.alpha = 0.5; // applies in both orientations
mc.rotation = 0.3; // applies in both orientations
mc.setX(100); // stored per-orientation — use this instead of mc.x = 100
mc.setY(200); // stored per-orientation
mc.setScaleX(1.5); // stored per-orientation
Working with SpineSpine objects loaded through zStudio are wrapped in a ZContainer. To access the underlying Spine instance use getSpine():
import { ZContainer } from 'zimporter-pixi';
const spineContainer = ZSceneStack.spawn('MySpineAsset') as ZContainer;
stage.addChild(spineContainer);
const spineObj = spineContainer.getSpine() as PIXISpine3.Spine | PIXISpine4.Spine | undefined; // Spine 3.8 | Spine 4.0 | undefined
if (spineObj) {
spineObj.state.setAnimation(0, 'idle', true);
spineObj.state.addAnimation(0, 'walk', true, 0);
}
Once you have the Spine reference you can interact with it exactly as you would with any regular pixi-spine object — set animations, attach listeners, adjust skin, etc.
ZButtonZContainer..enable() / .disable() methods.Supports child containers with special names:
upState, downState, overState, disabledState, labelContainerWhen these are defined in zStudio, the button works automatically.
ZTimelineZContainer.API includes:
.play(), .stop().gotoAndPlay(frameNum), .gotoAndStop(frameNum).addStateEndEventListener(cb), .removeStateEndEventListener(cb)ZStateZContainer..setState(name: string) to switch visible content.ZTimeline objects.We welcome contributions! To contribute:
Please follow the existing code style and add tests where relevant.
This project is licensed under the MIT License. See the LICENSE file for details.